A short introductionΒΆ
What you will need?
To get something rendered, you will need a VertexArray
.
VertexArrays can be created from a Program
object and several
Buffer
objects.
To create a Program
object, you will need some Shader
objects.
Once you have your Program
object, you can fill a
Buffer
with your data,
then pass them to VertexArray
, then call
VertexArray.render()
.
All of the objects above can only be created from a Context
object.
Here is our checklist:
- Install ModernGL.
- Create a Context.
- Create a Program object.
- Create a VertexArray object.
Proceed to the next step.