Creating a Context#
Before we can do anything with ModernGL we need a Context
.
The Context
object makes us able to create OpenGL resources.
ModernGL can only create headless contexts (no window), but it can also detect
and use contexts from a large range of window libraries. The moderngl-window
library is a good start or reference for rendering to a window.
Most of the example code here assumes a ctx
variable exists with a
headless context:
# standalone=True makes a headless context
ctx = moderngl.create_context(standalone=True)
Detecting an active context created by a window library is simply:
ctx = moderngl.create_context()
More details about context creation can be found in the Context Creation section.